Smurf Club


It’s been a long while since I’ve updated. It’s been a crazy and incredibly busy and difficult winter, but now that the snow is gone (it seems dumb to type that on April 20, yet I’m /still/ not convinced we’re out of the woods yet), things are starting to feel a bit more positive. I feel like I’m getting a bit more done (and I don’t just mean completing a song on Guitar Hero III).

Work is getting very busy, and will continue to be so for the next few months. Unfortunately, I can’t talk about what I’m working on. Our codename is Smurf Club, and it’s going to be really really cool. At the moment it’s research, playtesting, and drafting various internal documents. But you’ll just have to wait until I can say more. “The first rule of Smurf Club…”

In other news, Dev and I have finished the 2nd draft of our Western Horror script. (OK, that’s a lie, we have about 12 words in one scene that we’re still kicking at, but otherwise…). The second draft was a lot harder to do than I figured it would be. But it feels great to have pushed through. It was harder for a number of reasons, including:

* The worst enemy of the second draft is the first draft. (I think Goldman said that, though it might have been someone more recent. Regardless, it’s bloody true).

* The parts that we glossed over in our original outline, that we said “oh, we’ll just go with this for now and fix it later,” Yeah, those sucked. Giant roadblocks that forced us to grind to a halt for long sections. I swear we did 6 to 12 passes on one nasty scene in particular.

* Both of us suddenly having full time jobs and lots of things going on in our personal lives. Funny that…

* Corollary to the last, just having enough time to hang out together, watch movies, shoot the shit…all the stuff that is needed to fuel the writing process (though it can also be detrimental to it, if one overindulges). On that note, I finally saw 3:10 to Yuma. Um. It was OK. Not as bad as I feared, with a couple of nice scenes. But to say it’s the “best Western since Unforgiven” seems disingenuous at best.

But overall it was a great process and I’m very happy with the end result. At least, I think I am. Right now I’m in the zone of “God I can’t stand looking at this bloody thing anymore,” but I suspect after I’ve had a short break I’ll enjoy it again.

Now we just need to figure out what to do with the bloody thing…

Leave a Reply

Posted in Games, Writing on April 20, 2008 by Jesse
Add a Comment »

Jesse Scoble

Jesse Scoble is a writer, story editor, and game designer in no particular order.

He has won awards, written a Western Horror script, worked on computer games & pen&paper games, contributed to more than 30 titles, and makes a mean mojito.

Currently he is a freelance writer in Montreal, QC.