Lurching into 08

Evidently my super-secret plans to update this pseudo-blog over the holidays were far too secret, even for me. Plus ça change…

However, I came up with an idea for a short story that I need to flesh out. The “project title” is Groundhog Day, which isn’t a working title and has nothing to do with Bill Murray. But it’s a touchstone for me to remember my idea. Consider it a code-name.

This gives me a third or fourth story in queue. I did a very rough draft of a cute little modern fable last year during a long vacation, and also outlined two other stories of a similar nature. Not sure the outlines will hold up to scrutiny, but feels good to have a few ideas down. Of course, none of that has been fully developed since I’m still working on the second draft of the Western Horror Script (with Dev).

After the Western Horror I have a Modern Fable Script that needs to be rebuilt from the ground up. I think between them I may try to develop these short stories and see if I can do anything useful with ‘em.

In other news, work goes well. I’m in the middle of two giant projects, playing co-pilot on one and game designer on the other. Both should be interesting but face big challenges and are top-secret for now.

While I figure out if I can really get behind this blog thinger, if you haven’t, you should check out:

Gameplaywright by the awesome duo of Jeff Tidball and Will Hindmarch (and apparently guests. Wonder what I have to do to guest-blog for ‘em. Probably write more regularly than I currently do….)
• Robin Laws wrote an interesting essay on the role and function of denouements in RPGs.
• And apropos of nothing (except that I’m starting realize how much I want Guitar Hero 3 to tide me over until Rock Band comes out for the Wii), check out Best Buy Bodhisttva by Julian Murdoch. I don’t know this dude, but I may have to check out more of his writing.

Leave a Reply

Posted in Current Events, Writing on January 8, 2008 by Jesse
Add a Comment »

Jesse Scoble

Jesse Scoble is a writer, story editor, and game designer in no particular order.

He has won awards, written a Western Horror script, worked on computer games & pen&paper games, contributed to more than 30 titles, and makes a mean mojito.

Currently he is a freelance writer in Montreal, QC.